Career-Related Experience

Art Director, August 2006 - August 2008
Tenderfoot Games, Charlottesville, Virginia

Art Director and principal artist working as part of a small team of six programmers and developers to create Wild West Online: Gunfighter, a web-based multiplayer online game

Designed and created art assets for all aspects of the game’s development, from interface design and 3D modeling to websites and collateral materials

Designer, August 2005 - August 2006
Internet Payment Solutions, Charlottesville, Virginia

Designed, updated, and enhanced the corporate identities of IPS brands and services through websites and printed collateral materials for PayByCash, Stratocash, and the Ultimate Game Card.

Streamlined customer order payment flow and fulfillment as part of the complete website redesign for PayByCash

Interface Artist, June 2003 - August 2005
Mythic Entertainment, Fairfax, Virginia

Worked with producers and programmers on design of user interface, navigational flow and feature functionality for Imperator, Mythic’s upcoming massively multiplayer game

Enhancing user experience through revamped interface look and feel and new content development for the game Dark Age of Camelot, an online multiplayer role playing game

Created 3D non-player character models and world objects for Dark Age of Camelot

Developed promotional video trailers for Dark Age of Camelot: Trials of Atlantis, New Frontiers, Catacombs, and Darkness Rising expansions as well as a special teaser trailer for Imperator screened to attendees at the 2005 Electronic Entertainment Expo (E3)

Art Director , January 2002 - June 2003
Castle Hill Studios, Charlottesville, Virginia

Castle Hill Studios works with game developers such as Microsoft and Electronic Arts to create proof of concept demos, concept proposals, and provide online game production expertise

Worked with a team of engineers, designers, artists, and executives, some with over 20 years of industry experience, to create commercially successful multiplayer online games

Worked with executive producers to create art budgets and schedules for a variety of internal and external projects and proposals

Developed art guidelines for asset creation and delivery with the Castle Hill Studios programming team and game designers

Responsible for management or creation of all art assets for Castle Hill Studios projects

Directed an international selection of contract artists for Castle Hill Studios internal and client projects

Computer Graphics Artist, June 1996-May 2001
Kesmai Studios/EA.com, Charlottesville, Virginia

Worked on every game Kesmai Studios produced after 1995, with extensive involvement in all phases of game development, from proof of concept to product delivery

Sole artist on Cool 21, the most popular game on EA.com with 1,400-1,800 peak simultaneous players, and 36,000-42,000 games played daily

Primary artist on redesign of PoppaZoppa, working on all aspects of the interface and game look and feel. PoppaZoppa was the second-most-played game on EA.com with 900-1,200 peak simultaneous players, and 28,000-32,000 games played daily

Worked as member of the artistic team on Multiplayer BattleTech 3025, concentrating on interface usability concepts, look and feel, and art creation while maintaining faithfulness to the product license

Created art and assets for other online multiplayer games, such as Legends of Kesmai, Multiplayer BattleTech: Solaris, Air Warrior II, Air Warrior III, Air Warrior III Millennium Version, Stellar Emperor, Aliens Online, and Chattitude

Helped create, launch, and maintain www.GameStorm.com, Kesmai’s web destination for online gaming, by contributing game-specific art and providing materials for marketing promotions and special events.

Worked with art director and producers to create a website style guide for Kesmai Studios games on EA.com to maintain stylistic continuity between the games and their presentation on EA.com

Designed and created www.KesmaiStudios.com, to promote Kesmai Studios’ games and to promote Kesmai Studios’ work environment

Freelance

Digital photography for client projects, including Siteworks Studio, University of Virginia, and Category 4

Worked with Internet Payment Solutions to create an identity strategy including website and collateral printed materials for their PayByCash™ brand of services

Produced a series of World War II era airplane texture maps for Electronic Arts' Kesmai Studios

Worked on a series of watercolor illustrations for the University of Virginia's Development Office depicting the University's significant architectural landmarks

Created website design concepts for House Armed Services Committee, Nexet Corp., News Internet Services, Delphi Internet Services, and other proposals for Chaos New Media Limited

Designed and created full-page advertisements for American Valve Corp. to introduce their new lines of ball valve supply stops through industry publications

Developed an interactive Flash tutorial for CapitalOne introducing new users to their website for PeopleSpace

Produced 35 Olympic trivia quizzes for NBCOlympics.com and other projects for PeopleSpace

Other clients include Creative Perspectives, High Rez Solutions, and Weekly Reader Corp.

Internships

Kesmai Corp., Charlottesville, Virginia. 1995
Production intern with leading online multiplayer game company, graphic user interface design, electronic storyboards, and website design

MTV Networks, New York City, New York. 1994
Intern with the BEAVIS AND BUTT-HEAD show
Experience with all aspects of the operation of a working animation studio

Education

Rhode Island School of Design, Providence, Rhode Island
Bachelor of Fine Arts in Illustration and Animation

Tools

My primary expertise is with Photoshop. I also have extensive experience with Flash, Illustrator, 3D Studio Max, Dreamweaver, Director, Premier, and After Effects.