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Wild West Online was created as an online game with a very low friction to entry utilizing technologies accessible to a large population of online game players.
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Worked as Lead Interface Designer for Imperator, a fictional future where the Roman Empire never fell.
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Worked on 4 expansions for Dark Age of Camelot, principally as Interface Designer, but also creating 3D non-player characters, world objects, texture maps and promotional videos
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Multiplayer BattleTech 3025 was pulled from development in 2001. Even though it has been cancelled, I think it looked pretty cool.
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